A new default icon set, as SVGs to allow it to scale to any size without being blurred.The full release notes for 3.2.0 can be found below:ģ.2.0 includes a 'refresh' of various parts of the UI: Since beta 4 there have been a few changes including more improvements to entry tabs and restoring of the previous handling of shift+arrow key selection in the entry list. Fixed exception in map editor texture browser when textures from TX_START/END existĪnd finally here we are, SLADE v3.2.0 is released!.Fixed parsing of Sector_SetColor/Fade in open acs scripts.Fixed boolean UDMF properties always being written to TEXTMAP even when set to false.Fixed non-vertex slopes not displaying for triangular sectors in 3d mode.Fixed crash when attempting to move a directory up/down.Fixed sorting of entry list when changing directory in list view.Fixed 'Tweak Palette' preview showing modified colours as black.Fixed a possible crash when creating a new directory.Fixed an issue where collapsed parent directories would sometimes expand after switching tabs.Fixed drag+drop of files into the entry list always importing to the root directory when in list view.(Re)implemented quick search via typing in the entry list (Windows only currently).Added the ability to drag+drop a directory into the entry list for archives that support directories.Added SRB2 game configuration and slopes support to map editor 3d mode (thanks Editor.Fixed a possible crash when saving a zip archive.As usual head to the downloads section to get it. Play with some different effects you like and see what you come up with.SLADE v3.2.1 is out now, which is a minor bugfix release for the most part. I also like to play with some different compressors. Four plugins I use in my personal rendition are Waves Berserk (Saturate), iZotope Trash 2 (Overdrive), any decent amp sim (Amp), and any decent bitcrushing plugin for the crush section. Ultimately, take apart the patch and play with the distortion. The amp section can have better sound by using a decent amp simulation. I've found replacing the distortion plugins with more weird ones makes it sound way better. Can act as a good background to add depth through the grittiness.ĭue to FL Studio not having a wide range of distortion plugins, it's not the best version of a DOOM Instrument. The "High" and "Low" functions are just EQed and overcompressed versions of the sound coming through Sytrus. Amp is a distortion done in Waveshaper, then ran through a guitar cabinet to slightly get the sound of a guitar amp. Saturate is a Fruity Waveshaper saturating the sound. Crush is the Harmor Bitcrusher distortion. Overdrive is just Fruity Blood Overdrive. Wet controls the amount of sound coming out of the DOOM Compressor.Įach of the distortion modules does a different thing and mixing it up can make it interesting. Volume Sliders: Controls the volume of each part before the DOOM Compressor.ĭry/Wet: Dry controls the amount of uncompressed grit. Overdrive/Crush/Saturate/Amp: Controls the mix knob for the distortion plugins. ![]() To edit the waves themselves, just change the waveforms in Op. Sine to Triangle: Changes the wave gradually from a sine wave to a triangle. The actual workings of it are a bit interesting, but for the most part, the user's controls are straightforward. To explain how it works is honestly very easy.
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